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Call Of Duty: Modern Warfare Update 1.07 Is Out Now; Here Are The Full Patch Notes

Call of Duty: Modern Warfare‘s biggest patch yet is out now. The free 8-10GB update adds a host of new content to the game and addresses many of the community’s biggest complaints regarding the multiplayer portion of the hit first-person shooter.

Krovnik Farmland, the third Ground War map, has been added to the frenetic mode’s playlist. There’s also a new 6v6 map called Shoot House that’s now included in the regular multiplayer rotation. If you want an immediate taste of it, however, there’s currently a 24/7 Shoot House playlist that includes Team Deathmatch, Domination, Kill Confirmed, and Headquarters on the brand new map. The Hardpoint game mode has also been added to the regular rotation after appearing in numerous CoD games before. Both teams must rush to a “hardpoint” on the map and repel the enemy team to begin earning points. It’s similar to Headquarters, but respawning is unlimited.

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In terms of balance changes, claymores have been nerfed considerably. Shooting an enemy claymore is now non-lethal when at full health, and the range at which they trigger, and their damage width, have both been reduced as well. Equipping the E.O.D. perk nullifies their effectiveness even further, clamping explosive damage to a non-lethal amount if you’re at full health.

There has also been a number of audio changes so your position isn’t constantly given away. Footsteps, for example, have been altered so that they don’t dominate the battlefield. Walls and other geometry are now much more effective at blocking sounds, and the footstep volume at distances has been lowered as well. Infinity Ward says its working on another large footstep change in its next update, too, which will make crouch and ADS movement significantly quieter.

Battle chatter has been adjusted so that operators aren’t quite as talkative as before. Enemies will no longer hear when they’ve been called out by the opposition, and enemy callouts have also been tweaked so that they’re never from your operator, only from teammates. The triggers for these callouts are less frequent now, too.

Riots shields are also less of a nuisance now. The shield will now properly go on the wearer’s back when they’re using a throwing knife or thermite. Explosive splash damage is also more consistent, so taking out anyone using a riot shield should be slightly easier.

When it comes to weapons, two of the community’s biggest complaints have been addressed. Both the 725 shotgun and the M4A1 assault rifle have been nerfed. Both have had their damage range reduced, and the latter has had a slight recoil increase. Assault rifles, in general, have seen an increase in their hip fire spread to reduce their effectiveness up close, while movement and ADS speed has been increased when using an SMG. Pistols have an increased damage range as well.

The update also introduces a slew of bug fixes. You can see the full patch notes below.

Update 1.07 Full Patch Notes

  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.

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